
Taiwanese Ambassador Interview: Wu Chang Hsin on Gamifying His Classroom with ClassMana
ClassMana ambassador Wu Chang Hsin shares how he uses ClassMana to gamify his classroom and boost student engagement and motivation.
Read more →Tips, updates, and insights to help you gamify your classroom

ClassMana ambassador Wu Chang Hsin shares how he uses ClassMana to gamify his classroom and boost student engagement and motivation.
Read more →
South African math and IT teacher Dan Taviv shares how he uses ClassMana's points system, random events, and real-time rewards to boost student engagement and manage classroom behavior.

Create narrative-driven quest maps with tasks, quizzes, branching paths, and rewards. Your students will love this!

Classcraft was discontinued in 2024. Here are the best alternatives for teachers who want gamified classroom management with avatars, XP, powers, boss battles and quests.

Former Classcraft ambassador David Mueller shares how he uses ClassMana to gamify his 4th grade classroom with boss battles, experience points, and student avatars.

Organize students into teams with custom names, see them grouped on your dashboard, and use teams in Monster Battle Adventures!

Monster Battle now integrates with your classroom - students earn Experience, gold, and more for correct answers!

Save time with Multiselect Mode - award multiple rewards, cast multiple powers, or buy multiple shop items in a single action!

The Silence Challenge tool now integrates with your classroom reward system - students earn XP, mana, and gold for staying quiet!

Students can now request powers and buy shop items themselves - with full teacher control over approval workflows.