June 23, 2025

Why Games and Education are a Perfect Match

You might think that games are simply a way for humans to entertain themselves. But nothing could be further from the truth. Games provide powerful opportunities to learn, to prepare for life, and to develop essential social skills. Physically, mentally, and socially.

Yes, even animals play

Games and play are not just a human phenomenon. Animals play too, and they do it for many of the same reasons that humans do.
  • Kittens seem hell-bent on eradicating their siblings as quickly and brutally as possible. This play fighting (usually) stops before anyone gets seriously hurt.
  • Dolphins have been seen blowing air rings under water which they will chase, hold down or seek out using their sonar abilities, possibly to enhance their hunting skills.
  • Young female chimps in Uganda have been observed playing with dolls. Yes, these are rather rudimentary dolls that look like sticks to the rest of us, but the chimps care for them exactly as their mothers would have done. Practicing for parenthood.
  • Young ravens play with virtually any new kind of object they encounter: leaves, twigs, pebbles, bottle caps, seashells, glass fragments, and inedible berries.
  • Mice practice their locomotor skills with leaps, jumps, twists, shakes, and similar physical actions. They start playing at about 15 days of age, and their locomotor play activities peak at days 19 to 25.
Most animals have been observed playing, and play does seem to make them happy. But research has also shown that play is a serious business, and many researchers argue that it has evolutionary significance, essential for developing a host of social, physical, and psychological skills.
Play in itself is improvised behavior and can help animals prepare for the unexpected, it allows for flexibility of cognitive abilities and problem solving. In this way play moves beyond "instinct" and fixed action patterns into a realm of creativity. New rules can be established and broken, new behaviors integrated, new skills learned...its not just an innate set of behaviors established at birth. Its a complex integration of what is already known (innate) and what is learned through interactions with other members of the group be their peers of a similar age or older individuals like adults.
Play is instinct, it serves an evolutionary advantage. Animals play for the same reason that children do; to practice for life. And that is exactly what education does: preparing kids for life.

The Role of Play in Human Learning

Play, in short, prepares the brain to handle the unexpected.
One theory "play as preparation" was inspired by the observation that play often mimics adult themes of survival.
Neurological research has also hinted that play may contribute to healthy brain development. It provides a means for an individual to strengthen their cognitive abilities...like problem solving, tool use, and development of spatial awareness.
It is engrained in our DNA, it is a fundamental part of the learning process.

From Play to Games: Structure and Purpose

Play is an open-ended territory in which make-believe and world-building are crucial factors. Games are confined areas that challenge the interpretation and optimizing of rules and tactics, not to mention time and space.
The main driver of playing games is entertainment or fun. But as seen before, it has roots in learning to prepare for future life.

Games as Tools for Learning Throughout History

Across cultures and centuries, games have served as powerful tools for learning and development. Ancient board games like Senet in Egypt and the Royal Game of Ur in Mesopotamia were not only sources of entertainment but also taught players about strategy, chance, and social roles. In India, games such as Chaturanga (the ancestor of chess) and Gyan chauper (Snakes and Ladders) were designed to teach military tactics, moral lessons, and spiritual values.
Games often reflected the values and knowledge of their societies. For example, the Mesoamerican ballgame had religious and social significance, teaching teamwork and ritual. In medieval Europe, chess was used to illustrate social hierarchy and strategic thinking, while in East Asia, Go and Xiangqi were considered essential for cultivating intellect and discipline.
Through play, people practiced decision-making, learned to follow rules, developed social skills, and explored complex ideas in a safe environment. Whether used for teaching ethics, strategy, or practical skills, games have always been more than mere pastimes, they are a fundamental part of how humans learn and grow.

Why Video Games Are Uniquely Powerful for Education

Engagement and Motivation

Computer and video games have perfected the art of keeping players engaged. They are designed to be immersive, interactive, and rewarding. By leveraging psychological principles such as variable rewards, instant feedback, and a sense of progression, games can motivate learners in ways that traditional methods often cannot.
See our gamification article for more on this topic.

Safe Spaces for Experimentation

Video games provide safe, simulated environments where students can experiment, fail, and try again without real-world consequences. This encourages risk-taking, creativity, and resilience. These are key skills for lifelong learning.

Personalized Learning

Modern educational games can adapt to the learner’s pace and style, offering personalized challenges and support. This flexibility helps address individual strengths and weaknesses, making learning more effective.

Collaboration and Social Skills

Many games encourage teamwork, communication, and leadership. Multiplayer and cooperative games foster collaboration and help students develop essential social skills in a digital context.

Real-World Skills and Transfer

Research shows that playing video games can improve skills strongly related to academic success, such as time management, attention, executive control, memory, and spatial abilities, when playing occurs in moderation.

Making the Case: Why Schools Should Embrace Video Games

  • Relevance: Video games are already a major part of students’ lives. Meeting them where they are can make learning more relatable and engaging.
  • Skill Development: Games can teach not only academic content but also critical thinking, problem-solving, collaboration, and digital literacy.
  • Assessment: Games can provide real-time data on student progress, allowing for more responsive and formative assessment.
  • Equity: Well-designed educational games can help bridge gaps for students who struggle with traditional methods, offering alternative pathways to understanding.

Conclusion

Games, especially video games, are not just entertainment. They are powerful tools for learning, engagement, and personal growth. By thoughtfully integrating games into education, we can harness their unique strengths to prepare students for the challenges of the modern world.
They foster the basic needs of humans: autonomy, competence, and relatedness.
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