Stage 2: Student Avatars

In the second stage, your students get a login. Then they can log into their account and customize their avatar. Their avatars will be shown in the class dashboard. On each level up, students can equip cooler gear. In total for 35 levels, so you can keep them engaged for an entire school year when they would level up each week.

Students can also use powers themselves (and buy items when gold is enabled). They can either do this directly, or send requests that require your approval.

Quick Start Guide

There's no "enable" switch for Stage 2. It automatically activates once students configure their avatars.

Track Progress

In Class Settings, you'll see the status of Stage 2:

  1. "No students have avatars yet"
  2. "X students have an avatar, Y not yet"
  3. "All students have avatars" Class Settings screen

1. Get Student Login Codes

Each student has a unique login code:

  1. Go to Class Settings (gear icon)
  2. Click "Student Logins" in the left menu
  3. You'll see each student's Name and Login Code

Student Logins screen

Preview the Student Experience

Use the "View as Student" button next to any login code to see exactly what that student sees. This helps you understand the interface and practice helping students. Changes made in preview mode are not saved.

2. Distribute Codes to Students

Share codes with your students along with their name:

  • Print individual cards for each student
  • Send codes through your school's messaging system
  • Write codes in planners/agendas

Students will use their name and login code to access their account at the student login page.

Codes are case-insensitive, so students don't need to worry about capitalization. You can regenerate a code anytime if a student loses theirs.

Student Privacy

ClassMana takes student privacy seriously:

  • No email addresses required
  • No passwords to remember
  • No personal information collected
  • Students log in with simple codes
  • Parents don't need to create accounts

3. Let Students Create Avatars

When students log in for the first time:

  1. They'll be prompted to "Configure your Avatar!"
  2. They customize their appearance (gender, skin tone, hair, facial features)
  3. After saving, Stage 2 is automatically activated for that student

Student avatar configuration screen

Class Time for Setup

Allow 10-15 minutes of class time for initial avatar setup. Students get excited about customization, and it's easier to help everyone at once.

Avatar & Gear System

The progression system has 35 levels, designed for a full school year:

Level RangeUnlocks
1-10Basic clothing, simple accessories, hair styles
11-25Cooler outfits, pets and companions, weapons and shields
26-35Epic gear, rare items, wings, exclusive customizations

How gear works:

  • Gear unlocks automatically at certain levels
  • Students don't purchase gear with mana or gold
  • Once unlocked, gear can be equipped anytime
  • Students can mix and match unlocked items

Progression pace: If students level up once per week, they'll reach level 35 by the end of a ~35-week school year.

4. The Class Dashboard

The class dashboard displays all student avatars in a 3D grid:

  • Students can see their classmates' characters
  • Click any avatar to view that student's profile
  • Creates a visual representation of the class community

Class dashboard with student avatars

Student Self-Service

Student Powers & Buy Items

When students log in, they can use powers and buy shop items directly from their avatar dashboard. You decide whether they can use items instantly or need to request your approval first.

Their student dashboard shows Powers and Shop buttons (if gold is enabled):

Student dashboard with avatar

Students can:

  • Use powers with their earned mana (instant or request approval)
  • Buy shop items with gold (if gold is enabled, instant or request approval)
  • Track and cancel pending requests while waiting for your approval

Smart Resource Management

When students submit a request, their mana or gold is reserved so they can't overspend while waiting for your approval.

Managing Student Requests

When students submit requests, you'll see them immediately in your Activity page:

  • The Activity button shows a badge counter (e.g., "3" or "9+") so you always know how many requests are waiting Activity button with badge counter
  • A pending requests section appears at the top with all requests awaiting your response
  • One-click approve or reject each request
  • The system validates that students have enough mana/gold before letting you approve

Activity page with pending requests

All requests are tracked in the activity log, so you can see which ones were approved, rejected, or completed instantly.

Configure Approval Requirements

You have complete control over which powers and shop items require your approval. Configure each one individually based on your classroom management style.

In Class Settings → Powers, you'll find a "Needs approval" checkbox for each power. Similarly, in Class Settings → Shop, each shop item has the same option.

  • ✅ Checked - Students must request approval; you review and approve/reject
  • 🔲 Unchecked - Students can use the power or buy the item instantly

Class Settings Powers

Mixed Approach

You can set approval requirements per-power and per-item. For example, "Listen to music" could be instant, while "Homework pass" requires your approval.

Next Steps

Once Stage 2 is running smoothly, consider expanding:

For more tips on keeping students engaged:

  • Best Practices - Strategies for long-term engagement throughout the year
Join the Conversation! Have thoughts or questions about this article? Join our ClassMana Facebook Community to share your ideas, ask questions, and connect with other like-minded educators!